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JavaFX 3D Features in JDK 8

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Had a quick look at the 3D api. I was surprised that I did not see any reference to Quaternions, Are these not essential for comprehensive 3D rotations and transforms? Most other 3D engines seem to have them.

I am considering trying to hook up the Bullet physics engine to JavaFX and exploring how difficult/painful this is going to be!

Jim

PS Posted here because of FXexperience database error on posting a comment!



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