Had a quick look at the 3D api. I was surprised that I did not see any reference to Quaternions, Are these not essential for comprehensive 3D rotations and transforms? Most other 3D engines seem to have them.
I am considering trying to hook up the Bullet physics engine to JavaFX and exploring how difficult/painful this is going to be!
Jim
PS Posted here because of FXexperience database error on posting a comment!